Mario Mario & Luigi Mario

The beginning of any quest has its starting pains. In the early 90’s, Hollywood set out to begin getting a cut of that sweet video game money. At the time, video games were mostly considered toys, and they were advertised as such. As the medium grew more adult, so did its films. Still, they had to begin somewhere, and why not with the biggest gaming property on the planet past and present: Super Mario Bros. This provided an unknowingly impossible challenge for creatives, one that is still a topic of intense discussion to this day. How does one balance the adaptation of a property from a completely different format into film? At the time, other films that looked similar to what Super Mario Bros would become had succeeded despite the challenges of adapting comics for film. Teenage Mutant Ninja Turtles and the first re-imagination of Batman since the 60’s went on to invigorate their respective properties. Today, comic book movie adaptations are the tent pole of every major movie studio. In the case of Super Mario Bros, despite its critical failure at the time, I honestly feel like the creatives succeeded. The ire this film would glean over time from both fans and the people behind the camera fuel its bad reception to this day. In my opinion, it is actually a success story in the world of video game adaptations, and a great place to start if you plan on watching every Hollywood attempt. I promise you this: it could be so much worse. And for later attempts, it was! But, does Super Mario Bros thwomp?

In my initial argument, I raised that these films should be broken down into categories including: Originality, Preservation, Construction, Delivery, and Fanservice. Originality and Preservation can be at complete odds with one another. In the case of Super Mario Bros, it turns out to be a good combination of both. They offset each other just enough to find a balance between the reality of our world and the fantasy of the mushroom kingdom. Sit back in your chair and imagine the real world of 1993, what films looked like back then, the landscape of video game culture. I think the creators had this very much in mind when they penned this movie. The very first thing that happens in the Super Mario Bros movie is the NES theme song with all the depth a stereo sound system can provide. It really sets your little gamer heart aflutter. It conjures up images of the brightly colored games. Using narration, they make promises of dinosaurs, meteors, and other dimensions. If you don’t think too hard, it kind of sounds like a version of Super Mario Bros that was advertised via the game manuals and cartoon show. If you are familiar with either, a pair of New York plumbers essentially get sucked down a drain pipe. This process is a little more drawn out in the film, but It turns out more or less exactly as good as could have been expected in 1993. In fact, the film really isn’t above sucking them down a drain pipe, they do crazier things, but I suspect that they wanted the plumbers to have a more direct conflict that would lead them to try and save princess Daisy.

The plot of the film is par for the course in a children’s film and a direct consequence of the game itself, especially if you consider the 3rd entry. A good king and an evil military general, betrayals and coups, princesses sent to live in another realm only to return home with a pair of knights to dethrone the evil king. A tale as old as time, one that continues to be retold because it resonates with us. The filmmakers were really focused on this being a performance of realism meets fantasy This would come to be the major struggle that other video game movies would continue to have problems balancing. They took concepts from the game and gave them an original spin and most within the framework of the original work. Their creative license is often challenged for these choices, but in the context of making a live action Super Mario Bros movie in 1993, those challengers should check themselves. The real question you should ask yourself is, in this context, what would you have done differently? And would it really have been better? I struggled to find a way to truly make the concepts of this movie any MORE appealing, but it was surprisingly easy to make it worse. In one way, this film was a by the numbers kids adventure story, but it’s being held to task mostly for failing to be a good adaptation of the game, a bar which didn’t exist when they made it, but one they set and cleared simply by attempting to do so much. All the Mario concepts are easily recognizable, which should be applauded, even in the face of them being a little wacky.

Despite its failings in authenticity, it actually packs quite a lot of fanservice into almost every frame. If you pay attention once they enter Bowser’s domain, the walls are littered with little ads and jokes all based on Mario properties. This is all in an effort to please fans, but the film does tend to leave these little things in the background, the camera more focused on the characters and plot, so blink and you miss them. If anything, this duty to fanservice seems somewhat creatively arresting. Had this film not been an adaptation of another work, they may have opted to skip a few things, like how Mario and Luigi employ the use of mushrooms. In the game, these would make the bros bigger, but this would have been a bit at odds with the backdrop of the grimmy New York City analogy they chose, not to mention technically difficult. People have been squashing miniatures for years, but I just don’t see this being a good use of the film’s time given every other decision. The film’s overwhelming attempt to create entirely new flesh on the skeleton of an animated game is really only hampered by the audience’s willingness to enjoy it for what it is, by questioning every creative decision. A lot of effort was taken to make the world feel cohesive, especially in its attempt to be parallel to existing New York City. They even take time on some more clever jokes that go somewhat unspoken. Everything in Bowser City runs on electricity, including the cars. The idea here is that fossil fuels do not exist because the dinosaurs of this world haven’t ever fossilized. Or maybe the dinosaurs knew it was bad for their planet? The film is constructed and delivered in such a way as to not take itself too seriously, but to appear parallel to something familiar to our own world in conjunction with the Super Mario world.

After having sat through the film with an earnest critical eye, I am not going to tell you the film is greater than the sum of its parts or that it’s fantastic because it set out on an uncharted path. Instead, what I will attest to is that it was truly competent. It made every attempt to give you what you wanted and also took a few of their own twists on the formula. Bullet Bills turned into fuel for jumping, Bomb-oms wear Reeboks, shoes facilitate their ability to jump but also satisfy the boot you wear in Super Mario Bros 3. They even use the lightgun from the NES to navigate screens much like a mouse and the SNES super gun as a weapon! All this and still they found a way to make it all fit within the italian brothers from Brooklyn framing. Unfortunately, it would seem no one really learned anything from the success or the failures of this film. If the 90’s game films are any indication, the only thing they learned is that the box office is fickle and to double down on fan service even when it doesn’t make sense, and in some cases, abandon everything about the game entirely and simply slap the name on a completely original film. And yet, despite all the bad press and internal struggles the Super Mario Bros production had, they came out the other end with an inoffensive, enjoyable film that both kids and adults can enjoy. Especially if they forgive the film any perceived sins, a gift that all film adaptations deserve, and just try to recognize what they really accomplished. Bringing to life a world that only existed in your Nintendo. It may not have been pretty, but damn if it wasn’t entertaining.


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